According to Perla, the goal of all wargame design is communication. In a professional wargame, the source of the messages and concerns is the sponsor. The wargame designer transmits specific messages and concerns to the players through the medium of its structure and procedures.
Because the game designer is not the sponsor, the designer must first strive to understand the sponsor’s intentions and objectives. Designer must then devise some effective means of transmitting those intentions to the players, achieving the game’s objectives through their play.
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Assumptions
http://www.opanalytics.ca/jointex/cla.html
Data
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Rules
“Wargame-Creation Skills and the Wargame Const Kit” (Perla et al)
Read: pp.18-21
Scan: pp. 37-105
http://www.opanalytics.ca/jointex/rules.htmlTools
http://www.opanalytics.ca/npscourse/Tools.html
Software Tools
http://www.opanalytics.ca/jointex/tools.html
Complete Practical Exercise #4
Return to Phases of a Wargame Overview
Continue onto Phase 3: Develop