Design

According to Perla, the goal of all wargame design is communication. In a professional wargame, the source of the messages and concerns is the sponsor. The wargame designer transmits specific messages and concerns to the players through the medium of its structure and procedures.

Because the game designer is not the sponsor, the designer must first strive to understand the sponsor’s intentions and objectives. Designer must then devise some effective means of transmitting those intentions to the players, achieving the game’s objectives through their play.

1. Download and read Design Course Materials

  • Scenarios, MMTs, Data: The Measurement Space Slide Deck
  • Wargame Design, Adjudication, Measurement Space, and Models, Methods, and Tools Slide Deck
  • Shaping Measurement Space, Players, Rules, Procedures, Game Management Slide Deck

2. Read: Perla, pp 203-214 [define info requests, SCENARIO elements, data base]

3. Watch this presentation on Scenarios, MMTs, Data: The Measurement Space

<embed powerpoint here>

4. Watch this presentation on Wargame Design, Adjudication, Measurement Space, and Models, Methods, and Tools

<embed powerpoint here>

5. Watch this presentation on Shaping Measurement Space, Players, Rules, Procedures, Game Management

<embed powerpoint here>

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Assumptions

http://www.opanalytics.ca/jointex/cla.html

Data

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Rules

“Wargame-Creation Skills and the Wargame Const Kit” (Perla et al)
Read: pp.18-21
Scan: pp. 37-105
http://www.opanalytics.ca/jointex/rules.html

Tools

http://www.opanalytics.ca/npscourse/Tools.html

Software Tools

http://www.opanalytics.ca/jointex/tools.html

Complete Practical Exercise #4



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